The Divine Soul Sorcerer from Xanathar’s Guide to Everything .
Scaling a lock sprite (e.g., 4x4) with a Top-Left (0,0) origin can cause unexpected position shifts.
Check for Z-wave devices going offline or "Slow ZWave" messages (common with ZEN32 devices) which can cause command delays of 5 to 30 seconds.
Use draw_sprite_ext() within a Draw Event to handle scaling and visibility based on global variables like global.levels_unlocked . 4. Technical Hardware: Z-Wave Network Guide
Placing houses next to castles earns 3 extra points. Placing them next to other locations awards special action tiles for subsequent turns.
Thread #122446 on the forums addresses technical issues with scaling sprites:
Post #122446 on the community serves as a guide for troubleshooting unresponsive Z-Wave networks:
Draw one terrain card and place three wooden settlements on that terrain. You must place them adjacent to your existing settlements if possible.
122446 -
The Divine Soul Sorcerer from Xanathar’s Guide to Everything .
Scaling a lock sprite (e.g., 4x4) with a Top-Left (0,0) origin can cause unexpected position shifts.
Check for Z-wave devices going offline or "Slow ZWave" messages (common with ZEN32 devices) which can cause command delays of 5 to 30 seconds. 122446
Use draw_sprite_ext() within a Draw Event to handle scaling and visibility based on global variables like global.levels_unlocked . 4. Technical Hardware: Z-Wave Network Guide
Placing houses next to castles earns 3 extra points. Placing them next to other locations awards special action tiles for subsequent turns. The Divine Soul Sorcerer from Xanathar’s Guide to
Thread #122446 on the forums addresses technical issues with scaling sprites:
Post #122446 on the community serves as a guide for troubleshooting unresponsive Z-Wave networks: Use draw_sprite_ext() within a Draw Event to handle
Draw one terrain card and place three wooden settlements on that terrain. You must place them adjacent to your existing settlements if possible.