Each era featured its own "boss" (like Yosemite Sam or Elmer Fudd) and felt like a mini-episode of the classic cartoons.
The level design forced you to think about how these two very different characters could complement each other. It was local co-op at its finest, but just as fun as a solo mission.
was the brains—gliding with his ears, digging tunnels, and using his wits to solve puzzles.
was the brawn—spinning through enemies, smashing obstacles, and even swimming through dangerous waters.