Feed TranceEngine with your chords and the plug-in generates authentic and professional MIDI patterns for you.
No fiddling around with mismatching MIDI packs anymore. All output will be in tune with your original chords!
Have you ever struggled with writer's block when you wrote a Trance track? Or did you spend hours testing different bassline rhythms to support your main melody?
You can leave all this behind. TranceEngine is a plug-in (VST, AU) that generates new driving arpeggios, pulsating basslines, and memorable hooks from your MIDI chord progressions automatically.
Because there was no visual engine, the "matches" took place in the player’s imagination, fueled by a scrolling bar of text descriptions. A simple "GOAL!" flashing in red on the screen provided a dopamine hit that modern graphics often fail to replicate. The Cult of the "Wonderkid"
Perhaps the greatest legacy of CM 00/01 is its database. This was the year that legends were born—not necessarily on the real pitch, but on the digital one. This version introduced the world to , Cherno Samba , and Kennedy Bakircioglu . To those who downloaded and played the game, these names are as iconic as Zidane or Ronaldo. The scouting system was so ahead of its time that it blurred the lines between gaming and real-world football recruitment, creating a subculture of fans who tracked these teenage prospects in real life to see if they would fulfill their digital destinies. The "PC Download" Legacy
CM 00/01 represented the absolute refinement of the third generation of the series. While modern titles like Football Manager are lauded for their hyper-realistic 3D engines and complex social dynamics, CM 00/01 succeeded through . The interface was a masterclass in functional design—clean, text-heavy menus that allowed a player to navigate from a scouting report in Argentina to a tactical adjustment in Manchester with just a few clicks.
Furthermore, the game’s community remains incredibly active. Long after its official support ended, fans continue to release "data updates," importing modern rosters (like Erling Haaland or Kylian Mbappé) into the 2000-era engine. This proves that the core mechanics—the tactics, the transfer negotiations, and the thrill of the underdog story—are timeless. Conclusion
The transition from the 20th to the 21st century was a golden era for sports simulations, but few titles command as much reverence as . Released by Sports Interactive and Eidos, this iteration became the definitive "spreadsheet-as-a-game" experience, hooking a generation of football fans into a cycle of "just one more match" that often lasted until sunrise. The Peak of the CM3 Engine
With all the inspiration at your fingertips, it's easy to come up with a new song in minutes. Use the free time to build that fantastic drop, tweak your sound design, and finish your songs.
Out of the hundreds of presets, you will always find a melody that sticks out and makes your song shine. Promised.
And when you play your album to your friends, they won't be able to tell which tunes are from your "co-producer" and which are from you. Bring your songs up to label quality in no time.
TranceEngine consists of several different tools, combined in one interface. Each of them utilizes specific, genre-optimized algorithms:
1. Chord Progression Generators
TranceEngine contains several different chord progression generators to get you started even quicker. Choose one of the optimized generator algorithms and the Engine will calculate a new chord progression for you. Create dozens of progressions within seconds and keep working with what you like.
2. Bassline Engine
Each song starts with a bassline that drives you forward. TranceEngine contains all the classics like rolling basslines, gallops, offline basses, and Psytrance patterns. But it also contains a big library of mid bass phrases that you can use to enhance your sub bass rhythm.3. Arpeggiator
Trance is THE genre of arpeggios. Find dozens and dozens of professionally created arpeggio patterns. They will turn any chord progression into a sparkling symphony of goodness.
4. Pluck Generators
Pluck sounds are a staple in many Trance tracks. You will find generators for rhythmic chord sections as well as generators for melodic breakdowns.5. Lead Melody Creator
The lead melody algorithms are designed to create catchy and unique phrases for your songs. Built-in call and response support, focus notes, and micro phrases make sure that your hooks sound musical and memorable.

+ Bonus features
Several other preset categories are available to enhance your tracks. Add acid lines and piano melodies, ostinati and pad sections to your compositions.All these features will save you a lot of time and get you out of writer's block. Whether you are an experienced musician or don't know anything about music theory.
TranceEngine comes with a big list of presets for all sub genres:
Uplifting Trance, Progressive Trance, Psytrance (Progressive, Full On, Tribal, Forest, Hi-Tech,...), Dream House, Tech Trance, FuturePop - anything is possible.
The content includes evergreen elements like rolling basslines and time-tested arpeggios as well as generatively modified phrases and melodies that top producers would use.
Here are some examples where all phrases and melodies were generated with TranceEngine:
Plucks
Lead synths
Piano, acid, basses
Arpeggios
The genre tools HouseEngine, ChilloutEngine, and TranceEngine are separate and independent plug-ins. All Engines support different genres. And they contain distinct presets and chord progression generators.
But they also work hand in hand if needed. All Engines share a similar workflow and interface. This makes it easy to use them side by side.
You can copy a chord progression in the chords page of one product and then import it from the starting page of the second one. The Engines also share a "Recent chord progressions" list. This way you can spice up your song with influences from different genres.
When you purchase TranceEngine, you will receive your personal serial. You can use this serial on any of your own computers, even on multiple devices at the same time. No online activation needed. Just download the demo and enter your serial.
All future updates are free forever, there are no recurring fees. Buy now and use TranceEngine for years to come.

Of course, you can use all generated phrases and melodies in your own productions. Whether you do a commercial release, write songs together with friends, or produce a track for another person: As long as you use the generated MIDIs as part of a musical composition, everything is fine.
If you want to distribute the generated files as an own bundle (e.g. if you want to create a commercial or free MIDI pack), you will need to buy a TranceEngine Pro license. The Pro version also contains a MIDI mass-exporter that will make it easy for you to create hundreds of files within seconds.
Are you worried that your songs and melodies will sound the same as someone else's? You don't have to! You can read more about this here.
Because there was no visual engine, the "matches" took place in the player’s imagination, fueled by a scrolling bar of text descriptions. A simple "GOAL!" flashing in red on the screen provided a dopamine hit that modern graphics often fail to replicate. The Cult of the "Wonderkid"
Perhaps the greatest legacy of CM 00/01 is its database. This was the year that legends were born—not necessarily on the real pitch, but on the digital one. This version introduced the world to , Cherno Samba , and Kennedy Bakircioglu . To those who downloaded and played the game, these names are as iconic as Zidane or Ronaldo. The scouting system was so ahead of its time that it blurred the lines between gaming and real-world football recruitment, creating a subculture of fans who tracked these teenage prospects in real life to see if they would fulfill their digital destinies. The "PC Download" Legacy Championship Manager: Season 00/01 PC Download ...
CM 00/01 represented the absolute refinement of the third generation of the series. While modern titles like Football Manager are lauded for their hyper-realistic 3D engines and complex social dynamics, CM 00/01 succeeded through . The interface was a masterclass in functional design—clean, text-heavy menus that allowed a player to navigate from a scouting report in Argentina to a tactical adjustment in Manchester with just a few clicks. Because there was no visual engine, the "matches"
Furthermore, the game’s community remains incredibly active. Long after its official support ended, fans continue to release "data updates," importing modern rosters (like Erling Haaland or Kylian Mbappé) into the 2000-era engine. This proves that the core mechanics—the tactics, the transfer negotiations, and the thrill of the underdog story—are timeless. Conclusion This was the year that legends were born—not
The transition from the 20th to the 21st century was a golden era for sports simulations, but few titles command as much reverence as . Released by Sports Interactive and Eidos, this iteration became the definitive "spreadsheet-as-a-game" experience, hooking a generation of football fans into a cycle of "just one more match" that often lasted until sunrise. The Peak of the CM3 Engine