: Essential for allowing parents to go to work. If a child (age 0-6) doesn't have a spot in a kindergarten, one parent must stay home, removing them from the workforce.

: Orphanages prevent child mortality from tanking your population if parent satisfaction is low.

: If an orphanage is full, new orphans will simply "disappear" from the simulation, halting your potential population growth. рџЋ“ Education & Youth Growth

: A citizen with 0% loyalty works at only 40% speed , while a well-educated, loyal citizen (often from a well-managed orphanage or school system) works at 150% speed .

For children living with their parents, the path to becoming a productive citizen follows a strict infrastructure chain:

: Low education and low happiness lead to "escapes" (citizens leaving the republic). Keeping children educated and indoctrinated is the best way to stop your population from fleeing. рџЋҐ Visual Guides

: Children raised in orphanages can achieve up to 100% loyalty , which later translates to 150% worker productivity .

: Direct your most loyal and educated citizens to work in schools and kindergartens first to "indoctrinate" the next generation into high-productivity workers. рџ“€ Optimization Tips

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