Civil War Generals 2: Grant, Lee, Sherman -
: Higher-level officers (corps and division commanders) influence the ratings of subordinate units within a specific radius—typically three hexes at the brigade level. Underperforming leaders can be dismissed in favor of better candidates.
: Most units have two distinct formations: one for fighting and one for traveling. Catching an enemy in a traveling formation is often devastatingly effective. Civil War Generals 2: Grant, Lee, Sherman
: Features 46 historical scenarios and 17 campaigns, including a massive "entire war" campaign spanning both the Eastern and Western theaters. Catching an enemy in a traveling formation is
Released in 1997 by Sierra and Impressions Games, is a tactical turn-based strategy game that simulates the American Civil War on a hex-grid map. It expanded significantly on its predecessor by adding both Northern and Southern campaigns, new unit types like naval vessels and siege artillery, and over 200 total scenarios, including alternate history "what-if" outcomes. Key Gameplay Mechanics It expanded significantly on its predecessor by adding
: Includes new units such as mortars , siege artillery , gunboats , frigates , and engineers .
: A built-in editor allows players to create custom maps, place troops, and design their own historical or fictional engagements. Purchasing Options What I thought of Grant, Lee, Sherman: Civil War Generals 2
