All moves and combat abilities unlocked.

Ensure the Region Code of the save (e.g., US or EU) matches your version of the game, or the data may not appear.

and extract the [PSP] Crash the Titans Savegame.zip file on your PC or phone.

Navigate to the folder on your Memory Stick or internal storage.

Copy the extracted folder (usually named something like ULUS10292 or ULES00843 ) into the directory. Launch the game and select "Load Game" from the main menu.

2 Comments

  1. Download [psp] Crash The Titans Savegame Zip -

    All moves and combat abilities unlocked.

    Ensure the Region Code of the save (e.g., US or EU) matches your version of the game, or the data may not appear. Download [PSP] Crash the Titans Savegame zip

    and extract the [PSP] Crash the Titans Savegame.zip file on your PC or phone. All moves and combat abilities unlocked

    Navigate to the folder on your Memory Stick or internal storage. Download [PSP] Crash the Titans Savegame zip

    Copy the extracted folder (usually named something like ULUS10292 or ULES00843 ) into the directory. Launch the game and select "Load Game" from the main menu.

    • This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.

      To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.

Leave a Reply

Your email address will not be published. Required fields are marked *