Alec Salt's Perilymph WorldDragon Ball Z Ultimate Battle 22

Dragon Ball Z Ultimate Battle 22 Direct

The game uses a dedicated six-button scheme: Square (Punch), X (Kick), Circle (Ki Blast), and Triangle (Fly/Levitate) .

Released originally in 1995 for the PlayStation, Dragon Ball Z: Ultimate Battle 22 is a 2D fighter that has become a cult curiosity due to its delayed 2003 North American release and its unique visual style—using actual from the series' animators as character sprites . The Core Roster & "Ultimate Battle 27" Dragon Ball Z Ultimate Battle 22

While technically a 2D fighter, it uses 3D backgrounds and retains the "two-level" combat style (ground and air) popularized by the Super Butōden series . The game uses a dedicated six-button scheme: Square

Every ki blast or special move drains your Ki gauge . If it hits zero, your character becomes dazed and vulnerable . You can manually recharge it by holding Square and X . Every ki blast or special move drains your Ki gauge