Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. πŸ”„ Logic & Automation

Here is a snippet showing how to implement the and Anti-Spam logic:

Mute specific Sound IDs commonly used for "earrape" or loud noises. πŸ› οΈ Advanced Manipulation Features 🎯 Targeted Controls

Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5).

Prints the ID of every sound played in the console so you can identify the source of annoying music.

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