This guide for covers essential mechanics for navigating the time-traveling adventure of Wren and Reynold as they attempt to stop the candy-hating Dr. Orel White. Combat Mechanics & Strategy
: Replacing the battle stamps from the first game, these cards offer temporary powers and strategic depth in battles. You can carry and use up to 45 unique cards.
: You can heal after combat by using candy, effectively making recovery free since candy is abundant. Costumes & Exploration
There are 17 costumes to collect, each with unique combat and exploration abilities.
Combat is turn-based and emphasizes timing for both offense and defense.