The consequences of his choice to abandon his domestic life for adventure.
The narrative is told entirely without dialogue or text, relying on triggered when the old man stops to rest. These memories reveal a life defined by:
The story begins with an unnamed protagonist living in solitude by the sea. His life is interrupted by the arrival of a , which prompts him to immediately pack his belongings and begin a cross-country trek.
Unlike traditional platformers, the player does not directly control the man’s physical movements beyond telling him where to walk. Instead, the player :
To move from one hill to another, their edges must touch. This allows the man to transition between the foreground and background.