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This paper examines the interactive fiction game " Heroes of Myth ," published by Choice of Games, and its exploration of heroism, deception, and the power of narrative. In the game, players do not necessarily perform heroic deeds; instead, they use illusions and social engineering to convince the world that they have. This central mechanic serves as a commentary on the "Great Man" theory of history and the performative nature of modern heroism. The Architecture of Deception
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The game challenges the player to consider if the result of heroism justifies a fraudulent process. If a kingdom is saved because of a lie, is the liar a hero? This paper examines the interactive fiction game "
: The more famous the "hero" becomes, the less freedom they have to be their true self. Narrative Agency and Choice The Architecture of Deception If you'd like to