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Mutilate-a-doll - 2

Features a "sheet" layout where players can spawn objects, modify gravity, and use "Draft Paper" style backgrounds for testing designs.

Originally developed for Flash (ActionScript 3), now widely available on web browsers and standalone through community efforts or official ports like the MaD2 Steam version. Mutilate-a-Doll 2

Ability to manipulate time, weather, and fundamental physical laws within the game scene. Community & Legacy Features a "sheet" layout where players can spawn

All menu icons and particles were created using Paint.NET . Mutilate-a-Doll 2

The game is frequently cited in indie developer communities as a successful example of a procedural, physics-driven sandbox.

Following the end of Adobe Flash support, the game was ported and preserved by sites like Kongregate and through the BlueMaxima's Flashpoint project.