My Hero Mania Gui (xenors) Here
Allows users to set a "Target Quirk" (e.g., One For All or Half-Cold Half-Hot ). The script will keep spinning until that specific rarity or name is achieved.
-- Conceptual Auto-Farm Logic local Player = game.Players.LocalPlayer local Root = Player.Character.HumanoidRootPart _G.AutoFarm = true -- Toggle variable task.spawn(function() while _G.AutoFarm do task.wait() local Target = GetClosestNPC() -- Function to find nearest quest mob if Target and Target:FindFirstChild("HumanoidRootPart") then -- Teleport slightly above target to avoid hits Root.CFrame = Target.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0) -- Fire the attack remote (example name) game:GetService("ReplicatedStorage").Remotes.Attack:FireServer() end end end) Use code with caution. Copied to clipboard 5. UI Customization (Xenors Style) My Hero Mania GUI (Xenors)
Automatically triggers attacks when an enemy is within a specific range. Allows users to set a "Target Quirk" (e
Implementation: Hook into the Spin RemoteFunction and check the returned string value against the user’s "Target List." Copied to clipboard 5
Group features into "Main," "Combat," "Teleports," and "Settings."
If you are building this into the Xenors framework, your "Auto-Farm" logic would look conceptually like this:
Highlights other players or rare boss spawns using Highlight objects or BillboardGuis . 4. Technical Structure (Example Snippet)