Whether you are aiming to become the next Symbol of Peace or looking to bring the hero society to its knees, delivers the high-octane, quirk-powered action fans have been waiting for. This sequel to the 2018 original expands the roster to 40 playable characters , including fan favorites like Deku, All Might, and Shigaraki, alongside newcomers from Season 4 like Overhaul, Mirio Togata, and Fat Gum . Why You Should Jump Into the Arena My Hero One's Justice 2 PS5 Pro Gameplay [Playstation Plus]
My Hero Oneвђ™s Justice 2 Free Download (v05.02.2... -
Whether you are aiming to become the next Symbol of Peace or looking to bring the hero society to its knees, delivers the high-octane, quirk-powered action fans have been waiting for. This sequel to the 2018 original expands the roster to 40 playable characters , including fan favorites like Deku, All Might, and Shigaraki, alongside newcomers from Season 4 like Overhaul, Mirio Togata, and Fat Gum . Why You Should Jump Into the Arena My Hero One's Justice 2 PS5 Pro Gameplay [Playstation Plus]
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.