Obby But You're A Ball Skip Level(not Gui) <Verified Source>
Players can roll their ball up to a physical object (like a glowing orb) and hold a key (like 'E') to skip. This bypasses the need for a persistent on-screen button while maintaining interactive gameplay. The Developer's Perspective
Since the player is a ball, simple teleportation can sometimes be buggy. To ensure a smooth skip, scripts often move the player's Character to the next checkpoint's position plus a small vertical offset (e.g., Vector3.new(0, 3, 0) ) to prevent the ball from getting stuck in the floor. Command-Based Progression Obby but you're a ball skip level(not gui)
In a ball-based obby, traditional GUI buttons can be immersion-breaking. Developers often use physical "teleport pads" or "skip parts" that trigger a stage advancement when touched by the player's ball. Players can roll their ball up to a