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Object-oriented - Programming

: This means showing only the essential features of an object and hiding the complex implementation. For example, when you drive a car, you interact with the steering wheel and pedals (the interface) without needing to understand how the internal combustion engine works (the complexity).

Think of OOP as building with Lego bricks. Instead of writing a long list of instructions for a computer to follow top-to-bottom, you create independent units (objects) that interact with each other. The Four Pillars of OOP

To truly understand OOP, you need to know its four core principles:

: This allows a new class (subclass) to adopt the properties and behaviors of an existing class (superclass). If you have a class "Vehicle," a "Car" class can inherit from it, automatically gaining features like "wheels" and "engine" while adding its own specific details.

Object-Oriented Programming (OOP) is a programming paradigm based on the concept of which can contain data and code: data in the form of fields (attributes), and code in the form of procedures (methods).

: You can use classes you’ve written before in new projects through inheritance.

: This means showing only the essential features of an object and hiding the complex implementation. For example, when you drive a car, you interact with the steering wheel and pedals (the interface) without needing to understand how the internal combustion engine works (the complexity).

Think of OOP as building with Lego bricks. Instead of writing a long list of instructions for a computer to follow top-to-bottom, you create independent units (objects) that interact with each other. The Four Pillars of OOP

To truly understand OOP, you need to know its four core principles:

: This allows a new class (subclass) to adopt the properties and behaviors of an existing class (superclass). If you have a class "Vehicle," a "Car" class can inherit from it, automatically gaining features like "wheels" and "engine" while adding its own specific details.

Object-Oriented Programming (OOP) is a programming paradigm based on the concept of which can contain data and code: data in the form of fields (attributes), and code in the form of procedures (methods).

: You can use classes you’ve written before in new projects through inheritance.