: Dungeons contain armor, artifacts with passive effects, and consumable bombs for clearing rooms or finding secrets.
: Destroying environmental objects and killing enemies yields experience crystals. Each level gained lets you choose one of three passive perks. Progression and Meta-Progression
The game is structured with two levels of a specific tile set followed by a boss fight. : Upon death, you return to the castle hub.
: You dual-wield weapons—typically a melee weapon (like a dagger) and a magic staff. Melee attacks can be quick swipes or powerful charged attacks that consume energy.
: Dungeons contain armor, artifacts with passive effects, and consumable bombs for clearing rooms or finding secrets.
: Destroying environmental objects and killing enemies yields experience crystals. Each level gained lets you choose one of three passive perks. Progression and Meta-Progression
The game is structured with two levels of a specific tile set followed by a boss fight. : Upon death, you return to the castle hub.
: You dual-wield weapons—typically a melee weapon (like a dagger) and a magic staff. Melee attacks can be quick swipes or powerful charged attacks that consume energy.