: Instead of letting the physics engine move the character, a script calculates a new position every frame based on the player’s direction.
: By multiplying the HumanoidRootPart.CFrame by the Humanoid.MoveDirection and a user-defined multiplier, the player "teleports" tiny distances so rapidly it appears as smooth, high-speed movement. OP Da Hood Speed Bypass (CFrame Speed)
As of April 2026, players continue to use a mix of external macros and in-game glitches to achieve these speeds: : Instead of letting the physics engine move
These tutorials demonstrate current methods for achieving high-speed movement and optimizing game performance for glitches in Da Hood: high-speed movement. As of April 2026