Panicdiet_final.zip -

: The screen edges pulse or desaturate as "Stress" increases.

: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia. PanicDiet_Final.zip

: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay : The screen edges pulse or desaturate as "Stress" increases

This feature tracks the protagonist's mental state in real-time, affecting how they interact with the world and other characters. PanicDiet_Final.zip

If you'd like, I can help you draft the for this mechanic or create a narrative scene showing it in action.