Place this script in . This handles the logic for starting the game and picking roles.
Use a Touch event on the Knife's blade. Check if the hit object is a player and reduce their health to 0. 🔫 The Sheriff Objective: Identify and eliminate the Murderer.
Give the Medic a tool that sets a teammate's Humanoid.Health back to 100 on click. 🚀 Advanced Features to Add Roblox Script -- Murder Party [Basic Script]
Script small gold parts that spawn around the map; collecting 10 could give Partygoers a one-shot "Revolver."
If the Sheriff shoots an innocent "Partygoer," use humanoid.Health = 0 to penalize the Sheriff (usually by killing them as well). 💊 The Medic Objective: Revive or protect players. Place this script in
-- Constants local MIN_PLAYERS = 2 local INTERMISSION_TIME = 10 -- Roles Table local roles = { MURDERER = "Murderer", SHERIFF = "Sheriff", MEDIC = "Medic", PARTYGOER = "Partygoer" } while true do -- 1. Intermission print("Waiting for players...") repeat task.wait(1) until #game.Players:GetPlayers() >= MIN_PLAYERS task.wait(INTERMISSION_TIME) -- 2. Select Players local availablePlayers = game.Players:GetPlayers() local murderer = table.remove(availablePlayers, math.random(#availablePlayers)) local sheriff = table.remove(availablePlayers, math.random(#availablePlayers)) -- 3. Assign Roles & Give Tools print(murderer.Name .. " is the Murderer!") print(sheriff.Name .. " is the Sheriff!") -- Give Knife (Assumes you have a tool named 'Knife' in ReplicatedStorage) local knife = game.ReplicatedStorage.Tools.Knife:Clone() knife.Parent = murderer.Backpack -- Give Gun (Assumes you have a tool named 'Gun' in ReplicatedStorage) local gun = game.ReplicatedStorage.Tools.Gun:Clone() gun.Parent = sheriff.Backpack -- 4. Game Duration task.wait(120) -- Game lasts 2 minutes print("Round Over!") -- 5. Cleanup for _, player in pairs(game.Players:GetPlayers()) do player:LoadCharacter() -- Resets everyone to spawn end end Use code with caution. Copied to clipboard 🔑 Key Role Mechanics 🔪 The Murderer
Eliminate all other players before time runs out. Check if the hit object is a player
Handles the "Waiting," "In-Game," and "Ending" phases.