Use TweenService to make buttons grow slightly when hovered over. Small animations make the GUI feel "premium" and professional.
If you’d like to see a for the rating logic or need help designing the visual layout , let me know! If you'd like to continue building this: UI Style (Minimalist, Neon, Cartoonish) Specific Features (Donation buttons, Profile viewers) Code Support (Help with LocalScripts or RemoteEvents) Roblox Script -- Rate My Avatar [GUI]
High-quality scripts often include a "View Profile" button. This pulls data like the player’s Join Date , Inventory Highlights , or a custom Bio using Players:GetPlayerByUserId . Use TweenService to make buttons grow slightly when
To keep it engaging, include a scrolling text feed showing recent ratings or a leaderboard displaying the "Top Rated" avatars currently in the server. If you'd like to continue building this: UI
This is the core logic. You need a series of buttons (typically 1–10) that, when clicked, fire a RemoteEvent to update a SurfaceGui or BillboardGui visible to other players.
Implement a "Cooldown" on the rating buttons. Without a simple wait() or a timestamp check in your code, a single user can flood your screen with 1/10 ratings.
Use Scale instead of Offset in your UDim2 properties. This ensures your rating buttons look the same on a massive monitor as they do on a phone screen.