Kalyn's Kitchen

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Since the game involves many characters and "seeds," allowing the player to customize the skills or traits of their subordinates would increase replayability.

Expanding on the game’s branching storytelling, this feature would track your most "wicked" choices and manifest them visually or mechanically.

Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System)

Which part of the game are you focusing on right now—the , the narrative choices , or the base management ?

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