If you are looking for "paper" in the sense of academic or creative topics for a project, here are several angles you can take based on the game's design and history: Game Design and Mechanics

: Examine the transition from the original game's 8-bit NES aesthetic to the "faux 16-bit" style used in Dig , and how this visual shift affects gameplay clarity and atmosphere. Narrative and Lore

: Discuss the game's role as a prequel, specifically how it portrays Shovel Knight's quest to recover his loot from Drill Knight and the Hexcavators.

: Analyze how the game uses "thousands" of level chunks to create a procedurally generated subterranean world while maintaining the tight platforming the series is known for.