: High-resolution surface maps for major bodies like Earth, Mars, and the Moon. These replace the procedurally generated terrain with actual satellite imagery.
: Resolved critical crashes related to specific GPU drivers and fixed "black planet" glitches that occurred in earlier iterations of the 0.990 branch. SpaceEngine v0.990.43.1880 ALL DLC
: Improved performance for planetary terrain generation and atmospheric scattering, reducing "stutter" during high-speed approaches to planet surfaces. : High-resolution surface maps for major bodies like
: Enhanced precision for shadows cast by rings on planets and moons, as well as more accurate eclipses. : Improved performance for planetary terrain generation and
This specific patch is part of the , which transitioned the engine to a more stable, professional-grade platform. Key improvements in this build focus on:
: While known stars and planets are placed accurately based on catalogs (like Gaia and HIPPARCOS), the rest of the universe is filled using sophisticated algorithms based on modern astrophysics.