Trapthecat_final.zip -
Tested for stable frame rates and low memory consumption on standard hardware.
Implementation of a hexagonal or square grid system where players can toggle tiles to block movement. TrapTheCat_Final.zip
The "cat" entity utilizes [Algorithm Name, e.g., A* or Breadth-First Search] to find the shortest path to the edge. Tested for stable frame rates and low memory
0 critical bugs known. Minor UI clipping reported in specific resolutions. 5. Future Recommendations Difficulty Scaling: Add levels with pre-placed obstacles. TrapTheCat_Final.zip