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Trick or Treat Scooby-Doo!

Trick Or Treat Scooby-doo! May 2026

They rushed to the door and flung it open. Standing in the driveway were several shadowy figures that looked terrifyingly familiar: the Black Knight, the Space Kook, and a glowing Ghost Diver. But there was something off—they weren't just the classic villains; they looked like ghostly doppelgängers of the gang itself.

Daphne noticed a small, high-tech tag left on the ground where the Ghost Diver had stood. "Look at this. It’s a specialized fiber... the same kind Coco Diablo uses for her high-end designs." Trick or Treat Scooby-Doo!

Realizing they needed an expert on criminal costumes, the gang headed to the prison to interview Coco. To their surprise, Coco—who Velma couldn't help but admire for her brilliant, albeit villainous, mind—offered to help them, provided she could "consult" from outside her cell. They rushed to the door and flung it open

The "Misery Company," as they would later be called, began to swarm the Mystery Machine. Before Fred could stop them, the ghosts unleashed a blast of energy that sent the van’s engine into a sputtering halt. "My van!" Fred cried. "It’s personal now." Daphne noticed a small, high-tech tag left on