Establishing the "Minimum Viable Product" (MVP). The primary goal is often basic rendering and skeletal movement rather than complex gameplay. 2. Technical Architecture
Plans for multiplayer or cloud-based interaction using Unity Cloud Services . 5. Conclusion
Introduction of advanced AI behaviors, voice integration, and expanded customization libraries from the Unity Asset Store .
Importing 3D character models and basic rigging.
Since this specific version and project name may refer to a private or niche indie development (such as a character customization tool or "idol" management simulator), a standard paper structure for a v0.1 release would focus on the technical foundation and initial roadmap. 1. Introduction
Use of Shader Graph for stylizing character textures.
Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).
Establishing the "Minimum Viable Product" (MVP). The primary goal is often basic rendering and skeletal movement rather than complex gameplay. 2. Technical Architecture
Plans for multiplayer or cloud-based interaction using Unity Cloud Services . 5. Conclusion
Introduction of advanced AI behaviors, voice integration, and expanded customization libraries from the Unity Asset Store .
Importing 3D character models and basic rigging.
Since this specific version and project name may refer to a private or niche indie development (such as a character customization tool or "idol" management simulator), a standard paper structure for a v0.1 release would focus on the technical foundation and initial roadmap. 1. Introduction
Use of Shader Graph for stylizing character textures.
Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).