Most policies have trade-offs. For example, "Eating Insects" boosts food production significantly but drastically reduces Happiness. 4. Critical Building Tips

The fundamental engine of your city is the balance between and Work .

Work is categorized into three levels: , Skilled , and High-Skilled .

Homes level up based on the services they can access. For example, a Suburb House requires access to one education service, one leisure service, and one food service to start producing Skilled Work.

When you have a surplus of labor, build Farms and related infrastructure to increase food production.

Farming is space-intensive. Prioritize upgrading basic fields to Grain Silos and eventually Food Plants to maximize output per tile. 2. Labor Specialization