: A scalable demo showcasing high-performance efficiency. 2. Related Work

: Significant reduction in draw calls and memory overhead without losing immersion. 1. Introduction Context : The current state of VR development.

: Deployment targets (e.g., Quest 3, Vive, or mobile VR). 5. Evaluation & Results

: (If applicable) Feedback on presence and comfort levels. 6. Discussion

Vr_project_slim_demo.zip

: A scalable demo showcasing high-performance efficiency. 2. Related Work

: Significant reduction in draw calls and memory overhead without losing immersion. 1. Introduction Context : The current state of VR development. VR_Project_Slim_Demo.zip

: Deployment targets (e.g., Quest 3, Vive, or mobile VR). 5. Evaluation & Results : A scalable demo showcasing high-performance efficiency

: (If applicable) Feedback on presence and comfort levels. 6. Discussion VR_Project_Slim_Demo.zip