People with bestial heritage who can "shift" into a more feral form.
Shapeshifters who can alter their appearance at will. Wayfinder's Guide to Eberron
The guide emphasizes that Eberron is a world where magic is "wide, but not deep". People with bestial heritage who can "shift" into
Living constructs built for war now seeking a purpose in peace. Wayfinder's Guide to Eberron
Magical birthmarks that grant hereditary power to the great merchant Houses of Khorvaire. The guide details 12 standard marks and the unpredictable, dangerous Aberrant Dragonmarks .
The setting is fixed a few years after a century-long global conflict, leaving a world scarred by tension and the mysterious "Mourning" that destroyed an entire nation. Iconic Player Options