: As a roguelike, failure is permanent, forcing players to adapt their strategy with each new procedural pilgrimage. Key Features
: Every action has a cost. Slorfs must maintain their hunger and thirst levels, making efficient movement and resource gathering critical to survival.
: Unlike many tactical games where each unit has its own skills, your entire team shares a single deck of cards. Cards are used for movement, harvesting resources, and attacking enemies. Dual Phases :
: Characters rest at a campfire to chart the stars, which inspires new crafting recipes and allows for deck upgrades.
: Slorfs explore hex-grids, gather water and food, and engage in turn-based combat against hostile creatures.